Computer Science
American Curriculum · Grade 4
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Grade 4 is broadly equivalent to Year 5 British · Class 4 CBSE · PYP IB
Computer Science — Grade 4
American Curriculum · Ages 9-10
Fourth grade computer science introduces variables: a way to store and change information such as a score, a timer or a name. Students combine variables with loops and conditionals to build genuinely interactive projects, and plan on paper before they code.
They also learn how computers represent information, what a network is, and how data travels across the internet. Digital citizenship covers digital footprints, respectful communication and recognizing misleading content.
Key topics covered
- VariablesStoring and changing values such as scores, timers and names.
- Program DesignPlanning a program's structure before writing any code.
- Combining ConstructsLoops, conditionals and variables working together in one project.
- Networks & the InternetWhat a network is and how information travels between devices.
- Data RepresentationHow computers store text, numbers and images.
- Digital CitizenshipDigital footprint, respectful communication and misleading content.
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